Get Started

Create a business account and launch your own media network on Genuin: generative video, embeddable players, and engagement infrastructure, in five steps that stay the same from a solo podcaster to a national retailer.

Steps forasto get started withforin
5Essential steps you do
8Completed for you; you confirm what was prepared
8Recommended; do them when they fit
0Not required for any business
~125 minYour hands-on time across the path
1

Add Brand Elements

Goal · Growth KPI set: watch time per user, return rate, members. Brand kit contrast and voice affect completion rates; connect every content source so the library grows without production effort.
Goal · Monetization KPI set: time to first revenue. Enter your legal entity and billing details now and give the signer the right role, so the services agreement is one step when you reach it.
Gaming Example: PixelForge, a game studio with a community portal. The brand kit is sampled from pixelforge.example; the properties to connect are the studio site, the community portal, and the launcher; the team is streamers on the content side plus the people who own revenue and the embed.
2

Launch Media Network

Goal · Growth KPI set: pages per session, session length. Place video where the journey continues and allow more than one experience per placement so Maya can choose per viewer.
Goal · Monetization KPI set: eCPM, fill, revenue per embed. Pick the brand type that matches your business and register placements in the sizes buyers pay for.
Gaming Example: PixelForge runs Extended O&O (syndicate clips to gaming publishers and creator sites). Placements are registered on game pages, patch-note pages, the community portal, and the store, with Community Wall in the portal and Shorts on game pages.
3

Publish Brand Community

Goal · Growth KPI set: hub sessions, watch time per user, followers, syndicated views that return to the hub. Post to the hub first; links back on every syndicated post are the growth loop.
Goal · Monetization KPI set: distributed views, eCPM on wrapped ads, sponsorship revenue per feed. Launch, then distribute at least one feed so paid partnerships have inventory to run in.
Gaming Example: PixelForge launches a hub with one per title plus Speedruns, Mods, and Esports rooms as communities, seeded with gameplay clips, patch notes explained, and creator highlights; the first distribution feeds are per-title, Speedruns, and patch-day feeds.
4

Add Users

Goal · Growth KPI set: members, posts per member, creator entries. Auto login enables continuity and member-only groups; creator programs fill new groups.
Goal · Monetization KPI set: partners connected, paid partnerships live. Set brand safety first, then add brand partners and demand partners.
Gaming Example: PixelForge brings members in through the player account sign-in, invites streamers, modders, and community managers to post, and adds hardware and peripheral brands, esports leagues, and platforms as brand partners. Guidelines for this vertical: age ratings respected per title, stricter moderation for under-18 communities, and loot-box advertising restricted by jurisdiction.
5

Sign Contract

Goal · Growth KPI set: lift against your own holdout. Keep paid pacing low at first so relevance builds; revenue share funds growth without a sales motion.
Goal · Monetization KPI set: revenue, net margin on ad spend. Sign the services agreement, switch on demand sources in order, and reconcile the Monetize dashboard with your payouts.
Gaming Example: PixelForge monetizes with sponsorships on clip feeds, rewarded video for in-game items, and store linkouts; demand comes from hardware, energy drinks, telecom, and other publishers. The first revenue report is read against sponsored feed revenue and rewarded-video completions.

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